Razordon
erians
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Salamanders are dead to me. Rend -2 is far less needed now that Petrifex Elite aren't sitting at 3+ or better to save. The mortal wounds are still great, and rend -2 is by no means bad, but with the changes it is back to Razordons or Terradons. Bastiladons also seem like a viable alternative to Salamanders.
You dont think people will just run Katakros Praetorians? People were already playing Katakros and in Praetorians they get a huuuge +1 save bubble.Unless we see a heavy shift to Cav variations I think the lists will be very similar (shit ton of 3+ rerollable infantry).
Celestial Harmony is now mandatory to counter Lumineth Realmlords. Even Starborne Seraphon armies will need to find room for this spell. And seeing as our Skink wizards are brittle it might be worth bringing it twice.
We could always just counter it with a CP, and most lists generate a good amount of them. I guess there aren't any really fantastic spells in the skink lore anyway, so I guess it becomes a good choice against LRL. This is a bit of a RLR sidetrack but I played a few proxy games as LRL and didn't find Cathallars to have a massive impact on my opponents army, they were more useful for avoiding -1 bravery and ignoring BS. Too many hoops to jump through:
- My unit can't get completely wiped, but enough need to die for the bouncing BS to be dangerous
- Target needs to have taken casualties
- Need to roll a 2+
- Opponent can't have any CPs
- Opponent can't have BS immunity, which is pretty darn common
They seem nuts on paper, and when they work they can be amazing, but most of the time you either manage to just ping a small amount of models of the board or you just drain 1 CP off your opponent (which I guess is pretty neat). Obviously needs more testing but that's my initial experience.
