• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

Tutorial Matched Play List GHB2019

@LizardWizard here is a question. So in the ossiarchs list a heavy emphasis is placed on using the mortal wound output on the saurus knights would it make sense to drop the starpriest for a scar veteran on cold one? Or should I keep the starpriest for seraphon spells and other synergies? I’m currently leaning towards keeping the priest as I’m concerned that cold one bites will be next to meaningless against ossiarch armor
I lean towards keeping the Starpriest. There is so much value and versatility in them. In a purly tailored list vs Ossariach then you might better off with the Saurus MW units. However. If you are really tailoring then you should bring Terradons instead of Ripperdactyls as well.
 
I never actually considered terradons but they do make sense now. Against ossiarchs a big unit of say six could be dealing a lot of damage, but salamanders may be better as they can offer potentially even more mortal wounds.

more deliberation is needed
 
Alright, I have made an integrated list with even more mortal wounds potential, what are your thoughts?

Allegiance: Seraphon
Mortal Realm: Ulgu

Leaders
Lord Kroak (430)
- General
- Spell: Mystical Unforging
Engine of the Gods (240)
- Artefact: Incandescent Rectrices
Engine of the Gods (240)
- Artefact: Doppelganger Cloak
Skink Starpriest (80)
- Spell: Stellar Tempest

Battleline
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances

Units
3 x Salamanders (120)
3 x Salamanders (120)
6 x Terradon Riders (240)
- Sunleech Bolas
3 x Skink Handlers (40)
3 x Skink Handlers (40)

Battalions
Firelance Starhost (150)

Endless Spells / Terrain / CPs
Balewind Vortex (40)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 106
 
Alright, I have made an integrated list with even more mortal wounds potential, what are your thoughts?

Allegiance: Seraphon
Mortal Realm: Ulgu

Leaders
Lord Kroak (430)
- General
- Spell: Mystical Unforging

Engine of the Gods (240)
- Artefact: Incandescent Rectrices
Engine of the Gods (240)
- Artefact: Doppelganger Cloak
Skink Starpriest (80)
- Spell: Stellar Tempest

Battleline
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances

Units
3 x Salamanders (120)
3 x Salamanders (120)
6 x Terradon Riders (240)
- Sunleech Bolas
3 x Skink Handlers (40)
3 x Skink Handlers (40)

Battalions
Firelance Starhost (150)

Endless Spells / Terrain / CPs
Balewind Vortex (40)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 106
I like it a lot.

It seems like a very solid MW system. My inclination is always to find room for DT when Firelance is present though. Which is always a big ask when Kroak is present.

It could be worth worth while to drop a Set of Salamanders to up the Terradons to 9. At least if you are counting on their MW and Shooting.
 
Alright, so some stuff had to be cut, but this does follow suggested advice. Man would not want to be on the receiving end of all those boulders

Allegiance: Seraphon
Mortal Realm: Ulgu

Leaders
Engine of the Gods (240)
- Artefact: Doppelganger Cloak
Saurus Scar-Veteran on Cold One (100)
- Artefact: Sword of Judgement
Skink Starpriest (80)
- Artefact: Betrayer's Crown
- Spell: Stellar Tempest
Lord Kroak (430)
- General
- Spell: Mystical Unforging

Battleline
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lances

Units
9 x Terradon Riders (360)
- Sunleech Bolas
3 x Salamanders (120)
3 x Salamanders (120)
3 x Skink Handlers (40)
3 x Skink Handlers (40)

Battalions
Dracothion's Tail (80)
Firelance Starhost (150)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 112
 
Last edited:
Aren’t you missing a veteran as part of the battalion? :)
 
Aren’t you missing a veteran as part of the battalion? :)
Crap your right, good catch!

maybe drop the handlers and a salamander? I’ll figure something out

edit: list fixed
 
Also got question: In warscroll there is written that razodons and salamanders unit can have any number of models. Does it mean that i can have unit of 6 ?
 
Better build dracothian this is list i run

Slann+ duble teleport+ mismatic blade
Oldblood on carno+ dopplerganger cloak
Scarvet on CO + sword of judgement
Skink starpriest+ crown of betrayer king
3 units of 5 knights
2 units of 10 skinks
9 terrodons
Batalions: firelance, shadowstrike, dracothian
Endless spells: balewind vortex, cogs, pendulum/purple sun
Starting with 3 cps +1 from round one and on 2+ another one from batalion
 
It’s a cool idea, but the lists I wrote were to deal with ossiarch bone reapers. The idea was that lord kroak would spam a ton of mortal wounds while every other element of the army could provide supporting damage
 
It’s a cool idea, but the lists I wrote were to deal with ossiarch bone reapers. The idea was that lord kroak would spam a ton of mortal wounds while every other element of the army could provide supporting damage
if your design is pure mortal wounds then you need a list like this
Kroak
Eotg
eotg
eotg
eotg

knights
knights
knights

if you summon with the eotgs bring in 'dons. (first turn its arguable to bring in rippers cuz they bring in the toad) but aim for the 25" range d6 mortals and spamm kroak spells, use the knights to screen.
 
That does work, but I would be really concerned out keeping EotG safe from Kavalos deathriders as those things are fast and may be able to slip past the saurus screen, although that mw output from all those engines do look fun
 
if your design is pure mortal wounds then you need a list like this
Kroak
Eotg
eotg
eotg
eotg

knights
knights
knights

if you summon with the eotgs bring in 'dons. (first turn its arguable to bring in rippers cuz they bring in the toad) but aim for the 25" range d6 mortals and spamm kroak spells, use the knights to screen.
It is a fun list. Kroak and four Engines was my old staple.

That was back when a 16 would basically just win the game though. Not much any opponent can do when you get 6 turns of scoring and they would only get 5.
 
Back
Top