Slann
Canas
Ninth Spawning
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Meh, I don't think that'd work very well. You'd end up with two games that largely draw on the same target audience. One would most likely end up being vastly more popular, supported with local tournaments and whatnot. While the other dies a slow death and is only occasionally played by a handfull of players. It also runs the risk of creating a fractured playerbase, where in one city WFB is popular, but in the next city over they only play AoS which brings its own consequences.Alternatively they could have kept WFB alongside of AoS. As the games would share the same models, GW could effectively sell their product to players from both game systems. AoS would act as an "entry level game" (because it is easier for new players to learn) and WFB would act as its more complex/sophisticated counterpart for those that can handle the increased level of complexity and tactical play. The only thing it would cost GW would be to produce some rules for both game systems (which is relatively cheap, especially as the same artwork could be used in both).
The only way to reuse the models for different games is if they're genuinly different games (e.g. regular AoS, shadespire, warcry) with completly different systems. Not when you have basicly the same game twice but one is more complex.
What they could've done though would've been to use a kill-team like game as the "simple" introduction. The scale is smaller, you need fewer models & some of the more complex rules, like flanking, can be ignored. At the same time it is distinct enough to actually be its own game, and you can introduce a few of its own rules to further distinguish it.
I think fixing their business practices might've bought them a few more years, but ultimatly the barrier to entry would've remained super high and it'd probably had died a slow death eventually if nothing was done about the rule bloat. A reset of the complexity was going to be needed eventually.I disagree. I don't think the rules were the downfall of WFB. I think it was all the supplementary points I raised in my previous post. If GW had released 9th edition with only relatively minor changes that are typical of edition to edition updates BUT changed their business practices as they recently did for AoS and 40k, WFB would have thrived. Of course, no one will ever truly know and this is admittedly speculation on my part.
I'd be curious to know how much of its initial struggles where due to purists just refusing to play along before eventually enough fresh blood arrived to make up for the most butthurt of purists. AoS has it's issues, especially when it was just new, but many of it's most fervent haters seem to not have much of a reason for their hate besides "it's not my pure WFB".Also note, that under the same system, early AoS sold extremely poorly. If it wasn't for the changes that Rountree and company brought in, it would have failed.
Yes indeed, early AoS was reviled by the old Fantasy fanbase and didn't attract as many new people as they were hoping for.
meh, people are far too obsessed with grimdark for the sake of grimdark lately. And the sigmarines have never been truly noblebright. The initial lore wasn't brilliant, but it wasn't terrible either. The focus on sigmarines was however an issue, and now we're finally seeing other factions in the limelight proper.In addition to the changes you mentioned, I think bringing back the grimdark with the more recent lore in Malign Portents e.t.c also helped AoS to get on its feet as it drew in quite a few more players who had previously liked some of the other races but were put off by all the noblebright Sigmarine stuff.
I do hope that they stop doing that. Videogames already have the nasty tendency of doing this and it completly ruins the game. At least warhammer has the advantage that it's far easier to develop houserules with a group of like-minded people to curb the worst abuses.I also agree here. GW have had the opportunity to make a really balanced game what with their new policy of releasing the General's Handbook every year and frequent FAQs in between, but they keep upping the power of specific armies they like the most until it becomes an arm's race, principally to appeal more to powergamers - because all the armies have different power levels, more powergamers are attracted to the game because there are obvious stronger armies with more broken combinations. When they spot these combinations, they will often shell out crazy amounts of money to secure those winning combos. Then, GW can shift the meta to get them to shell out even more cash on other armies.
To be honest what's most dissapointing about this approach is that it's very short term. In the long term it ruins the health of your game, and since it prevents the meta from ever stabalizing it can create increadible issues with powercreep. Not just because new units are just statistically better. But because they need to keep getting new and shiny mechanics, and eventually the only options for these new and shiny mechanics will be mechanics that break the basic foundation the game is based on (e.g. Slaanesh's army fighting out of order)
