Slann
NIGHTBRINGER
Second Spawning
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I am hard pressed to come up with ways to weaken the cannon without ruining them. My first instinct is just make cannons more costly or monsters cheaper. My second thought is to give riders a better chance at avoiding the templates but that only helps characters on mounts, a lot of monsters don't have characters.
You also have to understand that Warhammer players whose primary armies have cannons get defensive at the suggestion that cannon rules be changed.
When thinking about canons. Think about your response if someone tells you Slann are too good and need a severe nerfing.
To begin, the cannonball shot should randomize between rider and ridden monster. I think that is an easy fix.
Fixing the rest of the issues with cannons is tougher. Some brainstorming options include...
- introduce the use of ballistic skill when firing cannons
- reduce the cannon's multiple wounds from (d6) to (d3)
- create a mechanic that introduces the potential of cannonballs deviating left or right of the target (thereby making it harder to hit single targets but not limiting effectiveness on units)
- guess range... not the most elegant solution as it favors some people over others, but it has historical precedence