Saurus
Stormscales
Active Member
- Messages
- 66
- Likes Received
- 106
- Trophy Points
- 33
For my part, I think Saurus Knights should get 4+ saves, like some proper heavy cavalry. 5+ saves are only acceptable for light cavalry, which Saurus Knights, as one of the slowest cavalries in the game at Movement 7, are most certainly not. Even Drakespawn Knights, who are also mounted on Cold Ones, have both Movement 10 and 4+ saves. "But stardrake shields!" Sorry, not good enough. I want my 4+, dammit. My 4+ and my stardrake shields.
Another thing: the big monsters should get more Rend. Looking at you in particular, Troglodon. You're a huge lizard with three different kinds of attack (rider not included) and no Rend whatsoever! In my opinion, any attack with Damage 2 or more (such as the Clawed Forelimbs of both Troglodons and Carnosaurs) should get at least -1 Rend. The Seraphon army in general is sorely lacking in Rend.
Lastly, the basic Stegadon and the Stegadon with EOTG should have the exact same stats. Same goes for a Scar Veteran's Carnosaur and an Oldblood's Carnosaur. This is not a matter of balance, but only to make things easier to remember. There is no reason why one monster should have different stats from an identical monster ridden by someone else.
Another thing: the big monsters should get more Rend. Looking at you in particular, Troglodon. You're a huge lizard with three different kinds of attack (rider not included) and no Rend whatsoever! In my opinion, any attack with Damage 2 or more (such as the Clawed Forelimbs of both Troglodons and Carnosaurs) should get at least -1 Rend. The Seraphon army in general is sorely lacking in Rend.
Lastly, the basic Stegadon and the Stegadon with EOTG should have the exact same stats. Same goes for a Scar Veteran's Carnosaur and an Oldblood's Carnosaur. This is not a matter of balance, but only to make things easier to remember. There is no reason why one monster should have different stats from an identical monster ridden by someone else.