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AoS Useful Units and Heroes from Other Order Armies

He's pretty good, but 160 points is quite pricey. But definitely an asset as are most if the empire heroes.
 
What about a dwarf cannon (or even an organ gun)? Long range destroyer, and everyone is afraid of it. The cons are that it's expensive, and you kind of want to have an engineer nearby to reroll hit rolls, but then you want to take a second warmachine with him, and the whole thing escalates pretty quickly into a full on artilery battery of doom with some skinks running around.

Since I have some lizardmen and dwarfs since 7ed, I'm kind of inclined to mix them together. Tried caņnon once so far, it took out an abomination, a rat hero and did some more damage. Shooting into combat is OP.
 
Cannon and organ gun are great. Organ gun is a bit expensive since it could blow very easily, but any artillery is good artillery.
 
What about a dwarf cannon (or even an organ gun)? Long range destroyer, and everyone is afraid of it. The cons are that it's expensive, and you kind of want to have an engineer nearby to reroll hit rolls, but then you want to take a second warmachine with him, and the whole thing escalates pretty quickly into a full on artilery battery of doom with some skinks running around.

Since I have some lizardmen and dwarfs since 7ed, I'm kind of inclined to mix them together. Tried caņnon once so far, it took out an abomination, a rat hero and did some more damage. Shooting into combat is OP.

I play also dwarfs, and they are an EXCELLENT artillery.
If you want an heavy shooting support, I agree that a couple of dwarven warmachines with cogsmith is probably the best.
However, if you're on a budget, probably a single Rocket Battery of the empire would be better: it's less reliable than a dwarf cannon, but it's less dependant to engineer, so it works pretty nice as a single unit. the same can be said for Elven Bolt Thrower.

Actually, i tend to design my order armies as "alliances" of 2 factions.
Seraphon w dwarfs (so double dwarven artillery w cogsmith)
Seraphon w Empire (hurricanum and rocket battery)
Seraphon w elves (ellyrian reavers and Bolt Thrower).
 
I play also dwarfs, and they are an EXCELLENT artillery.
If you want an heavy shooting support, I agree that a couple of dwarven warmachines with cogsmith is probably the best.
However, if you're on a budget, probably a single Rocket Battery of the empire would be better: it's less reliable than a dwarf cannon, but it's less dependant to engineer, so it works pretty nice as a single unit. the same can be said for Elven Bolt Thrower.

Actually, i tend to design my order armies as "alliances" of 2 factions.
Seraphon w dwarfs (so double dwarven artillery w cogsmith)
Seraphon w Empire (hurricanum and rocket battery)
Seraphon w elves (ellyrian reavers and Bolt Thrower).

I collected dwarfs until this week, when my significant other started to collect my dwarfs.. #OhWell, at least she is getting into the hobby.

Back to topic; I tend to run cannons with Grim Burloksson instead of the cogsmith, and then add a unit of 20 thunderers (they get 6" inch extra range from Grim). It's an awesome combo because shooting is fun! But it comes in at 740p if you use double cannons.
 
Back to topic; I tend to run cannons with Grim Burloksson instead of the cogsmith, and then add a unit of 20 thunderers (they get 6" inch extra range from Grim). It's an awesome combo because shooting is fun! But it comes in at 740p if you use double cannons.

Ah, yes, Grimm is a top hero. But we were talking just about adding a couple of cannons.
With Dwarfs armies, I almost always include him. ;)
 
If we're talking about named heroes...

Then this thread absolutely need Teclis, from High Elves!

A wizard with save 4+ is always welcome, especially when it comes with a +2 to casting and unbind.
But wait: if you cast successfully a spell with a result 3+ higher than the mnimum required, he doubles the range. With a +2 to casting, it's not that hard to roll a 6 and cast arcane bolt at 36".

But the best thing is his unique spell: it's casted at 5+ (so yeah, Teclis fails only on a double 1), it inflicts 1 mortal wounds and halves the move, run and charge of the target unit.
Say goodbye to fast hitters, Teclis will turn them into sitting ducks.
 
If we're talking about named heroes...

Then this thread absolutely need Teclis, from High Elves!

A wizard with save 4+ is always welcome, especially when it comes with a +2 to casting and unbind.
But wait: if you cast successfully a spell with a result 3+ higher than the mnimum required, he doubles the range. With a +2 to casting, it's not that hard to roll a 6 and cast arcane bolt at 36".

But the best thing is his unique spell: it's casted at 5+ (so yeah, Teclis fails only on a double 1), it inflicts 1 mortal wounds and halves the move, run and charge of the target unit.
Say goodbye to fast hitters, Teclis will turn them into sitting ducks.

I had never known of him until this moment. He definitely seems really reaaaaallly good. Here comes the tough question though : Point Cost ? :p
 
Just saw the assassin! For 60 points you could sneak him into a unit of chamo skinks and drop an assassin into the middle of some heroes for the gank!
 
If I have to be honest, i'm not totally sold on the assassin. It's cool, but imo that "rend -" limits its usefulness.

The plus side is that it's really cheap :)
 
The assasin would be useful against a Chaos Sorceror Lord (Named Lucinda.) 6 attacks, 3+ and 3+, with D3 damage, against something with a 5+ save, and the ability to hide in a unit of Skinks... My main gaming partner would hate me for that.
 
6x 3+ 3+ d3 on heroes is decent whichever way you look at it for 60 points, regardless of rend you could assassinate something with a unit of chamo skinks dropping him into the middle of things.
 
I HAVE to get one of those! Hiding him in a unit of Chameleon Skinks or Ripperdactyls of a Shadowstrike Starhost could be hilarious! :D
 
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