Temple Guard
scubrat
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Here's my friend's 1000pt list:
Tree Lord Ancient x1
Branchwych x1
Drycha Hamadreth (with flitterfuries) x1
Tree Revenants x 5
Tree Revenants x 5
I can't beat it no matter what I do. I can never get the first turn because he sets this up all in one go as a battalion (forget which one), and they're all hiding in the forests. He sets up three wyldwoods at the start of the game really screwing me over.
The real trouble is that he always casts mystic shield on the drycha and if he doesn't, then she goes into cover, she's got a 2+ save in cover. He also keeps her close to the treelord ancient who has the command ability "Heed the Spirit-song" that lets units reroll save rolls of 1 within 10" of him. So she's got a 2+ save rerolling 1s, with 10 wounds, that's better than a bastilladon! Now, the solution you'd think would be rend or mortals. So, what are the options:
Saurus Guard, devoured by the mortal wounds of the Sylvaneth army.
Salamanders, destroyed by the Drycha's 18" flitterfury attack before they even get to shoot.
Stegadon, too slow, gets weakened by all the magic and mortal wounds flying about.
Magic, costs quite a few points, 18" range leaves it vulnerable to flitterfuries, only gets to cast arcane bolt once, doesn't always hit, generally vulnerable units.
Racking my brain for other options and can't come up with any so I thought I'd come to you. Need a 1000pt list to take out the drycha, because if I don't take her out, she does nasty things.
Tree Lord Ancient x1
Branchwych x1
Drycha Hamadreth (with flitterfuries) x1
Tree Revenants x 5
Tree Revenants x 5
I can't beat it no matter what I do. I can never get the first turn because he sets this up all in one go as a battalion (forget which one), and they're all hiding in the forests. He sets up three wyldwoods at the start of the game really screwing me over.
The real trouble is that he always casts mystic shield on the drycha and if he doesn't, then she goes into cover, she's got a 2+ save in cover. He also keeps her close to the treelord ancient who has the command ability "Heed the Spirit-song" that lets units reroll save rolls of 1 within 10" of him. So she's got a 2+ save rerolling 1s, with 10 wounds, that's better than a bastilladon! Now, the solution you'd think would be rend or mortals. So, what are the options:
Saurus Guard, devoured by the mortal wounds of the Sylvaneth army.
Salamanders, destroyed by the Drycha's 18" flitterfury attack before they even get to shoot.
Stegadon, too slow, gets weakened by all the magic and mortal wounds flying about.
Magic, costs quite a few points, 18" range leaves it vulnerable to flitterfuries, only gets to cast arcane bolt once, doesn't always hit, generally vulnerable units.
Racking my brain for other options and can't come up with any so I thought I'd come to you. Need a 1000pt list to take out the drycha, because if I don't take her out, she does nasty things.
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