Terradon
Nielspeterdejong
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So I read online on the Age of Sigmar facebook page that they are planning on bringing out a new General's handbook.
Should they also bring out the Seraphon Allegiance that we would love to see, what would you like to see in it? (And do you think they will bring it out any time soon?). What are your personal thoughts and ideas for this?
For instance, I would love it if you could choose between two Allegiances: Seraphon and Lizardmen.
The Seraphon boosts the newly Summoning powers of the Slann, making them more viable in competitive play, while the Lizardmen one boosts the strength of the units but they will lose the ability to summon.
Lizardmen Allegiance (Seraphon Allegiance option):
These Seraphon Forgo their new Summoning powers in exchange for the ancient battle prowess that the Lizardmen wielded as defenders of Lustria.
Battle trait: Ancient defenders.
As the defenders of the Old one's plan, and Lustria against the powers of Chaos, it's defenders are masters of war and defense.
-Memories of Lustria: Seraphon under the Lizardmen Allegiance cannot summon in new units of Seraphon. But instead gain powerfull battle traits to many of their units.
-Sworn Guardians: Saurus Warriors and Saurus Knights gain the benefits of the Sworn Guardians ability from the Saurus guards.
-Order Runeshield: Saurus guards may roll a dice each time they suffer a moral wound. On a roll of 5 or 6 that mortal wound is ignored.
-Skirmishers: One unit of Skinks may pile in to attack, or use their "wary fighters" ability, as a bonus action at the start of any combat phase, before or after charges have been declared and rolled (and as such before any other unit attacks). Additionally all Skinks gain a bonus based on their weapons:
*Boltspitter: +1 on all wound rolls with Boltspitter
*Javelin: -1 on hit rolls on charges against this unit of Skinks in the combat phase
*Shield: -1 on hit rolls against this unit of Skinks in the shooting phase
*Club: This unit of Skinks gains the Celestial Cohort bonus in the combat phase as well. Additionally, this unit of Skinks gains a +1 on hit and wound rolls in the combat phase.
-Spawn brothers: Kroxigor grant the "Sworn Guardians" ability to Skinks within 3". Additionally they gain a +1" increase on all attacks (Maximum 3").
-Death from above: Terradon/Ripperdactyl riders who completely destroy a unit may roll a dice. On a roll of 4 or more they may move as many inches as their move speed.
The idea here is that these buffs will allow the Lizardmen Allegiance Seraphon units to be more self reliant, which will allow for more tactics. Such as the Skinks being able to be used as actual Skirmishers, weakening the enemy and staying out of reach of melee units like Horse archers would in the real world. This may seem strong, but remember that Skinks have 6+ defense. Meaning that any meaningfull attacks will rip right through them. However, if you guys feel that I should change the description of the Skirmishers ability then I'm open for suggestions.
I hope I got the "Skirmishers" their pile in and "Wary fighters" ability combat phase and charge mechanics right. Please tell me if I haven't though. The idea is that one unit of Skinks can either pull back freely (like the horse archer units from Total War), or hold their ground and pile in freely first even when charged, or when they charge in with Kroxigor behind their backs allows both the Skinks and Kroxigor to strike first. Creating a powerfull team.
I still haven't thought about the Artifects of the Commands. But I was thinking about items that are beneficial to the Monster heroes (maybe one that lets your unit heal D3 if they deal damage with a natural attack of their mount?), or one that improves your ability rolls (for Skink Priests for instance, whom the Order Artifacts are mostly wasted on).
I also haven't thought much about the Seraphon Allegiance, but it will have something to do with making summoning less expensive for them, and maybe lets you add the points of slain enemy units to your summoning pool? (Like half?) In that way it would replace the "Warclaw Starhost" idea I had a little while ago.
Thoughts? Any ideas of your own?
Should they also bring out the Seraphon Allegiance that we would love to see, what would you like to see in it? (And do you think they will bring it out any time soon?). What are your personal thoughts and ideas for this?
For instance, I would love it if you could choose between two Allegiances: Seraphon and Lizardmen.
The Seraphon boosts the newly Summoning powers of the Slann, making them more viable in competitive play, while the Lizardmen one boosts the strength of the units but they will lose the ability to summon.
Lizardmen Allegiance (Seraphon Allegiance option):
These Seraphon Forgo their new Summoning powers in exchange for the ancient battle prowess that the Lizardmen wielded as defenders of Lustria.
Battle trait: Ancient defenders.
As the defenders of the Old one's plan, and Lustria against the powers of Chaos, it's defenders are masters of war and defense.
-Memories of Lustria: Seraphon under the Lizardmen Allegiance cannot summon in new units of Seraphon. But instead gain powerfull battle traits to many of their units.
-Sworn Guardians: Saurus Warriors and Saurus Knights gain the benefits of the Sworn Guardians ability from the Saurus guards.
-Order Runeshield: Saurus guards may roll a dice each time they suffer a moral wound. On a roll of 5 or 6 that mortal wound is ignored.
-Skirmishers: One unit of Skinks may pile in to attack, or use their "wary fighters" ability, as a bonus action at the start of any combat phase, before or after charges have been declared and rolled (and as such before any other unit attacks). Additionally all Skinks gain a bonus based on their weapons:
*Boltspitter: +1 on all wound rolls with Boltspitter
*Javelin: -1 on hit rolls on charges against this unit of Skinks in the combat phase
*Shield: -1 on hit rolls against this unit of Skinks in the shooting phase
*Club: This unit of Skinks gains the Celestial Cohort bonus in the combat phase as well. Additionally, this unit of Skinks gains a +1 on hit and wound rolls in the combat phase.
-Spawn brothers: Kroxigor grant the "Sworn Guardians" ability to Skinks within 3". Additionally they gain a +1" increase on all attacks (Maximum 3").
-Death from above: Terradon/Ripperdactyl riders who completely destroy a unit may roll a dice. On a roll of 4 or more they may move as many inches as their move speed.
The idea here is that these buffs will allow the Lizardmen Allegiance Seraphon units to be more self reliant, which will allow for more tactics. Such as the Skinks being able to be used as actual Skirmishers, weakening the enemy and staying out of reach of melee units like Horse archers would in the real world. This may seem strong, but remember that Skinks have 6+ defense. Meaning that any meaningfull attacks will rip right through them. However, if you guys feel that I should change the description of the Skirmishers ability then I'm open for suggestions.
I hope I got the "Skirmishers" their pile in and "Wary fighters" ability combat phase and charge mechanics right. Please tell me if I haven't though. The idea is that one unit of Skinks can either pull back freely (like the horse archer units from Total War), or hold their ground and pile in freely first even when charged, or when they charge in with Kroxigor behind their backs allows both the Skinks and Kroxigor to strike first. Creating a powerfull team.
I still haven't thought about the Artifects of the Commands. But I was thinking about items that are beneficial to the Monster heroes (maybe one that lets your unit heal D3 if they deal damage with a natural attack of their mount?), or one that improves your ability rolls (for Skink Priests for instance, whom the Order Artifacts are mostly wasted on).
I also haven't thought much about the Seraphon Allegiance, but it will have something to do with making summoning less expensive for them, and maybe lets you add the points of slain enemy units to your summoning pool? (Like half?) In that way it would replace the "Warclaw Starhost" idea I had a little while ago.
Thoughts? Any ideas of your own?