I remain convinced that this is the greatest fan fic community in the history of the internet, and that Lustria is the greatest fictional setting for crafting stories in the history of tabletop gaming literature.
The numbers might be slightly down from last time, but the quality continues to rise, like an unstoppable kraken from the ocean depths. Plus - if we're being honest - it was a blessed relief not to have so many lengthy entries to get through.
I have finally returned from my voyages and have made some time to provide my - as ever - completely unasked for feedback that everybody skips through to get to Bob's next on-point quip.
In general, to repeat, these stories are SUPERB. I really want to encourage all of the authors to consider writing more lizard fic - and not just for competitions! I was particularly pleased with some of the comedy in these stories - by my count there are at least 4 entires with comic elements; all of them made their writing much more engaging!
The Great Game
A really strong story that mastered its thematic complexities. We see a character haunted by the guilt of what he views as his poor choices at key moments. Tension rises as the characters wonder what is going on around them, continuing to obey orders with increasing uncertainty. When the confusion is resolved and the tactics of the Great Game are made clear, there is also catharsis for our protagonist, who feels better about the wisdom of those who have judged him worthy. The structure works, and I liked the detached tone of the narrative that showed a lot with its subtle suggestiveness, but told very little up front.
I think the structure would have been improved if the action at the end had either directly involved the main characters as key protagonists, or directly informed or related to the backstory we have at the beginning. Or if the Tlax had another key moment of choice in which to redeem (or fail to redeem) himself. As it is the river battle is a little boring to watch because there's little sense of tension or danger, or of our heroes doing anything important.
I don't think the use of brackets between dialogue sections adds anything for me. The suggestion is that only the talking matters - but it's not clear why this would be the case more than any other story. If anything the dialogue should be in brackets to show that it's what goes on in the head, not what's said out loud, that matters. But this is just a tiny thing.
Food for Thought
I'm not 100% sure what the old panda is, but I'm very happy for llama to be the new it. As long as Scolonex doesn't get creepy about it, or spawn an even more evil triplet.
This is a fun story, where low stakes are made to feel huge, which is one of my favourite things to see in a story. There was a good use of weather and so forth to create a pervasive atmosphere without laying it on too thick. Although I didn't realise til the end (when she was silhouetted against the moon) that it was set at night, which changes the reading somewhat. The structure - lizard is dissatisfied with station but learns to appreciate it through a key moment of action - is pretty solid although, I'm sorry, what the heck is up with that skink spawning scene?! It doesn't really have much to do with anything else, and the drama of the climax works without it.
The Spawn
Supercool premise but....I don't get it.
I loved the narrative approach through flashbacks, and I like the frantic pacing of the prose mirroring the desperation of a dying man. All of it is really cool and engaging until the end. This might be me being super dumb, but in what way is death a choice in this story? He contracts chaos taint, seemingly by accident, then he's discovered and executed. "Death is a choice" is a very cool line, but it rings completely false. What you need, here, is to make it an actual choice.
You could leave the whole thing as it is, and add a few extra paragraphs, in which, in his last seconds, our man remembers back to a particular event in ostermark, where he met a shady sorcerer who offered him [something he wanted] for [unknown price]. This sinful pact (ie choice) is what corrupted him with chaos, and started off the events that led to his inevitable demise. Then you could say that death was a choice.
Also it would be cool if we felt the chaos was affecting his mind a bit more - he hears the laughter of the blood god in one line but I'd like to see how a madness was slowly overtaking him. It's an old trope but never fails to please (me).
Don't let my hating on the entire point of your story deter you - the ideas here are really really promising and creative, and I enjoyed reading it very much until the end. This is a great example of where just a little more attention to structure can do absolute wonders for a story.
The Rat and the Serpent
This also was a story I thought had some fantastic ideas but could have been improved with a few adjustments to dramatic structure.
The strongest moment is in the middle, when the three prophets see each other and argue. When they then realise the truth of their situation, and learn to accept that they might not be the "true" Tehenhauin, it's a powerful thing. Really this should have been the climax, the ending. Instead we have more fighting and then a philosophical conversation at the end, which doesn't really have anything to do with the drama of the characters. It's worth remembering that in most stories the reader will care far more about some insignificant foot soldier, if you bring him to life, than they will about battles between gods or the destruction of entire planets if you don't dramatise the specific character of the gods or the planets. Here you have three great protagonists and a great villain, but they don't do anything of consequence in the second half except fight as hard as they can and then get unsatisfyingly swallowed by forces larger than themselves. If you're going to tack on an extra scene in this situation, I'd like it to be about the crazy rat prophet berating himself in the afterlife, not the good guys having a pious "and the moral of the story is..." -style conversation. We should be able to work out the moral by ourselves.
Again I'm being way too harsh in order to prioritise learning opportunities - it sounds like I Iike it way less than I do. It's such a cool story for the AoS setting! Really creative use of this new world, and really well put together in terms of the pacing and building up exposition in a way that is tense rather than boring. Excellent economy. It just needs a bit more pinpoint focus on character work and a little less reliance on "sweeping epic" as a crutch.
The Project [finally got it to show right!]
There's always one - this isn't a story, really. It's a gag, and a great one at that. I mean, really great. As a huge fan of the old ones and their needless dickishness, I always love to think of humorous interpretations for their behaviour, and this is my favourite so far, perfectly executed, total genius.
But....
I think it could have been elevated to something even greater... if you made it more of (take a wild guess) a story. I mean the set up is perfect, but in the middle where things start to break down, I'd like to see the differing responses from the different old ones as characters. For example you could have used Xholanka as one of the characters, and then he could leave as soon as things start to go south, earning the taunt "the lost one" from the others. Or there could be some relationship between two old ones, either sexual attraction or long-standing enmity or something, that gets in the way of the project. I don't know, it doesn't need to be a big thing but I think there should be some drama bubbling that eventually gets resolved when the planet is consumed by chaos and they all sod off. I mean, as it is the whole point is their total disregard of the vast, vast suffering they have unleashed - image how much more gutting that would be if it was all over a childish bickering over who gets to use the Gravity Manipulator or something.
Just my two cents. Again, fantastic gag. Basically I'm just jealous I didn't think of it.
The Weight of Our Actions
Love this one - in contrast to some of the others I think the ending absolutely makes it! Such a cool denouement that I didn't see coming at all because of the masterful control of exposition. Not only is it surprising but it's a perfect ending both for expressing the main points about the themes of the story and for revealing the true nature of the main character and his response to the choices he faces. And fantastic use of egyptian mythology which earns a whopping big thumbs up in my book.
Instead, my only complaint here is that the beginning and the middle is much too long-winded. We really don't need to hear about all these battles. Just the key facts, with a tighter focus on the protagonist and his emotional response to them would have been much better. Great writing in general though!
Strength and Conviction
This is a really nice diary entry. To me it feels like the start of a longer story. It established a premise, but introduces no action of its own. For me, it really needs something more to happen to become an engaging story. It's all very well to say that you've made a choice without really demonstrating this in any way. There's a reason I harp on about show don't tell. This piece is pure telling, and it means we come away feeling like nothing of consequence has taken place. But the first person style is great, really capturing a voice. I think it just needs to be continued!
Hexoatl, the Induction Ceremony
Again, love very many of the ideas in this. I love the idea of a quest to find information on how to kill. I love the rivalry between the three inductees. I love how the outward journey is way easier than the return for no explained reason (an example of
pathetic fallacy really being used well). And I love that this is used to create understated, comic paranoia rather than a fully-fledged, mind-consuming paranoia, which would have been out of place. I love the ending with its pivotal, blasphemous choice. And I love the lighthearted tone and the fun look at lustrian city/jumgle life.
But I think these elements could possibly have been blended just a tad more satisfactorily. Making a decision to denounce all the gods that you've been trained so long to worship, and thereby turn your back on your entire people, is - possibly - a bigger deal than you portray it. I'd like to feel like this decision is really justified for this character. I'd like him to go through more stuff that makes him question the gods. As it is, I don't really feel that the hero's journey in this story really informs the climax at the end.
And, maybe, I'd like to see the sacrificial rat victim given its own storyline in parallel that could be used to illuminate some of the same themes from a different perspective. Maybe it's really a horrible villainous rat and letting it go will lead to countless more deaths. Maybe it's a shy, misunderstood rat that just wants to get on with its hobby of collecting Lustrian butterflies and was in the wrong place at the wrong time.
Overall, great work!
A Story of the Stars
Hm. When I said that there should be more comedy in our stories, I didn't mean....blatant trolling.
JK- it made me laugh, so I like it! Normally I'm against 4th wall stuff but in this case it's worth it because it's a good in-joke that knows its target audience.
Nevertheless... I can't help but feel a twinge of disappointment that we don't get a proper resolution to Tik and K'ta's story... it's so well written and the prank totally got me. I was completely suckered. Even now knowing the point of it I still want there to be an epic second and third act! Impressive stuff, really.
OK that's enough for now. Not much left for me to do but sit back and wait for HINT Bob's cryptic guesses HINT.