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WoollyMammoth
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This is a call to save the hobby. Almost all players are in a range from either angrily hating summoning to generally disliking it. A very few (undead, daemon or seraphon) players like the idea and defend it. There has been 8 months of testing by clubs all over the world trying to figure out how to make summoning work. Most have come to the same conclusion - you simply can’t allow unrestricted summoning as a standard rule for games of AoS.
Summoning has its place, but any and all players should be able to say “I don’t want to play with summoning” or “I would like to limit summoning in this way” and all Warhammer players should be able to respond with “sure, we can play that way”.
With enough wizards, summoning players can realistically double their starting size on the first turn, while players who lack summoning cannot. I don't really need to go into more details than that as a debate against open summoning. Pretty much everyone who cant summon agrees this makes their games one sided, and one sided games are not enjoyable.
All established comp systems are limiting or simply eliminating summoning. Summoning is only allowed when you play:
- Rules as Written: In the standard rules you could deploy a much, much larger army than your summoning opponent in anticipation in order to have a fair game. There are no limitations on summoning, nor are there limitations on deployment.
- Wound Limitation: This way you force non-summoning armies to start with the same wounds, whereas Seraphon, Undead and Daemons wounds are limited only by the number of times they can cast a summon spell.
Here are some facts regarding summoning in general:
- Warhammer existed for 30 years without summoning.
- There is almost nothing like summoning in 40k.
- There is almost nothing like summoning in other popular game systems.
Bottom line, summoning was implemented by GW in order to sell more models, and it worked. Some players read summoning and got excited and went out and bought a ton more models. Many people developed their strategies around summoning, and maybe even painstakingly painted 100 models to be able to summon them.
Unfortunately, the fact is that this is killing the hobby. All the comp systems see this logic and put an end to it. The main problem is that most people are simply not playing AoS because summoning is bonkers and there's some guy(s) at their club summoning all day and they have two choices; join the club and play these kind of games they don’t enjoy, or more simply, don’t get involved in AoS. I don’t know how it is in your area, but the clubs I have seen are still struggling to get anyone, even 8 months after AoS release and there are little to no events. There are at least 8 tabletop stores in my area, and it is still much easier to get a game of Malifaux or Infinity than AoS.
A few people like me are taking a stand and organizing a new club in which summoning is equally balanced with deployment and players can discuss and decide per-game whether they will allow summoning. I am finding like-minded people who are enjoying these kinds of games, and the club is growing.
The concept of limiting summoning really hinders people who want to summon lots of hordes. Frankly, this style of play is borderline unbeatable, and for those doing it, you know this. This being said, we shouldn’t hinder what people want to do to have fun and so, If you want to play this way, simply work out a balanced solution that both sides agree would be fair or fun to try.
My main army is Undead. I have it all. I could summon all day long but I simply don’t want to. My Undead lists are incredibly strong without ever having to summon a single model. If allowed to summon even lowly zombies or skeletons, I could blow out opponents who can’t summon, or play 7 hour summon-fests against other summon players. I also have a decent Daemon list and am starting Seraphon, yet I am content to never summon a model ever (other than to summon models from an agreed upon model/wounds/scroll/point limit as an ambushing technique). I’m involved with clubs that have found balance, over 100 fun games with lots of different kind of models, with no need for summoning more than an agreed upon starting limit.
Some people claim races need summoning, and that’s simply not true. In fact, Seraphon have some of the most powerful units, abilities and synergy and might even be the most powerful army you can take. My Undead lists are filled with hordes and fast cavalry, powerful synergy, spells and menacing monsters. Daemons have Slannesh that can kill you in the first turn, Nurgle that just won’t die, Khorne that have most of the hardest hitting things in the game, and Tzeentch that can dominate magic like no other. And if you truly believe these races are inferior, you can simply make a list mixing other races; AoS does not limit you from taking half Undead and half Stormcast Eternals for example.
The last 8th Edition tournament I went to was won by a (beautifully painted) Lizardman army. My Skaven got blown out 0-20. My point is, Lizardmen never needed to summon in the history of lizardmen, why do they need to now in AoS?
Some people say “well you play with your friends and its all good” or “it’s a gentlemen’s game and people won’t do that” but that’s simply not true. I’m trying to meet new people and get new people into the hobby. People are people, we bump heads and piss people off, even without trying to. We all have different levels of social awareness, we can hurt people’s feelings without having a clue. For example, this entire post will be really upsetting the people who have developed their game behind summoning. I don’t want to upset anybody, all I want is to grow the hobby and get more people excited about Warhammer and build a bigger scene, but it’s inevitable.
I know debating summoning to active Seraphon players is like preaching vegetarianism at a steak house, but just consider this; what is more important to you – offering your opponents summon limitations in your games, or having almost no one to play games with and watching your hobby die?
Summoning has its place, but any and all players should be able to say “I don’t want to play with summoning” or “I would like to limit summoning in this way” and all Warhammer players should be able to respond with “sure, we can play that way”.
With enough wizards, summoning players can realistically double their starting size on the first turn, while players who lack summoning cannot. I don't really need to go into more details than that as a debate against open summoning. Pretty much everyone who cant summon agrees this makes their games one sided, and one sided games are not enjoyable.
All established comp systems are limiting or simply eliminating summoning. Summoning is only allowed when you play:
- Rules as Written: In the standard rules you could deploy a much, much larger army than your summoning opponent in anticipation in order to have a fair game. There are no limitations on summoning, nor are there limitations on deployment.
- Wound Limitation: This way you force non-summoning armies to start with the same wounds, whereas Seraphon, Undead and Daemons wounds are limited only by the number of times they can cast a summon spell.
Here are some facts regarding summoning in general:
- Warhammer existed for 30 years without summoning.
- There is almost nothing like summoning in 40k.
- There is almost nothing like summoning in other popular game systems.
Bottom line, summoning was implemented by GW in order to sell more models, and it worked. Some players read summoning and got excited and went out and bought a ton more models. Many people developed their strategies around summoning, and maybe even painstakingly painted 100 models to be able to summon them.
Unfortunately, the fact is that this is killing the hobby. All the comp systems see this logic and put an end to it. The main problem is that most people are simply not playing AoS because summoning is bonkers and there's some guy(s) at their club summoning all day and they have two choices; join the club and play these kind of games they don’t enjoy, or more simply, don’t get involved in AoS. I don’t know how it is in your area, but the clubs I have seen are still struggling to get anyone, even 8 months after AoS release and there are little to no events. There are at least 8 tabletop stores in my area, and it is still much easier to get a game of Malifaux or Infinity than AoS.
A few people like me are taking a stand and organizing a new club in which summoning is equally balanced with deployment and players can discuss and decide per-game whether they will allow summoning. I am finding like-minded people who are enjoying these kinds of games, and the club is growing.
The concept of limiting summoning really hinders people who want to summon lots of hordes. Frankly, this style of play is borderline unbeatable, and for those doing it, you know this. This being said, we shouldn’t hinder what people want to do to have fun and so, If you want to play this way, simply work out a balanced solution that both sides agree would be fair or fun to try.
My main army is Undead. I have it all. I could summon all day long but I simply don’t want to. My Undead lists are incredibly strong without ever having to summon a single model. If allowed to summon even lowly zombies or skeletons, I could blow out opponents who can’t summon, or play 7 hour summon-fests against other summon players. I also have a decent Daemon list and am starting Seraphon, yet I am content to never summon a model ever (other than to summon models from an agreed upon model/wounds/scroll/point limit as an ambushing technique). I’m involved with clubs that have found balance, over 100 fun games with lots of different kind of models, with no need for summoning more than an agreed upon starting limit.
Some people claim races need summoning, and that’s simply not true. In fact, Seraphon have some of the most powerful units, abilities and synergy and might even be the most powerful army you can take. My Undead lists are filled with hordes and fast cavalry, powerful synergy, spells and menacing monsters. Daemons have Slannesh that can kill you in the first turn, Nurgle that just won’t die, Khorne that have most of the hardest hitting things in the game, and Tzeentch that can dominate magic like no other. And if you truly believe these races are inferior, you can simply make a list mixing other races; AoS does not limit you from taking half Undead and half Stormcast Eternals for example.
The last 8th Edition tournament I went to was won by a (beautifully painted) Lizardman army. My Skaven got blown out 0-20. My point is, Lizardmen never needed to summon in the history of lizardmen, why do they need to now in AoS?
Some people say “well you play with your friends and its all good” or “it’s a gentlemen’s game and people won’t do that” but that’s simply not true. I’m trying to meet new people and get new people into the hobby. People are people, we bump heads and piss people off, even without trying to. We all have different levels of social awareness, we can hurt people’s feelings without having a clue. For example, this entire post will be really upsetting the people who have developed their game behind summoning. I don’t want to upset anybody, all I want is to grow the hobby and get more people excited about Warhammer and build a bigger scene, but it’s inevitable.
I know debating summoning to active Seraphon players is like preaching vegetarianism at a steak house, but just consider this; what is more important to you – offering your opponents summon limitations in your games, or having almost no one to play games with and watching your hobby die?
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