Slann
NIGHTBRINGER
Second Spawning
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I also think that no spell should ignore ward saves. This would help with the uber spells as well as making magic resistance a worthy investment.
No death stars...
... tweaked ... the miscast table
I do not remember for certain. I remember games where it happened and seemed idiotic. Did they eliminate it in 8th?That was 7th edition wasn't it?
The overall theme should be combined arms. No death stars, no "I win" spells and no uber cannons. Magic and artillery should be support and not the only thing that grants you a victory. Thus I think there should be no dwellers bellow/purple sun as they are OR they should maybe to be restricted to only do 2D6 on units affected. Obviously casting value would need to be tweaked and so should the miscast table. By nerfing the uber spells I see no need to also risk losing your mage.
Big kill-everything units shouldn't be allowed/should be given some sort of penalty.
Personally I think BSB should only affect the unit the BSB is in and fear should grant -1 Ld and terror -2Ld. failing fear = WS1 failing terror = WS1 and ASL. Units with ASL to begin with are forced to reroll their successful To Hits.
Just on the top of my head. Concernig to our own book I could likely come up with a million small things![]()
I have a feeling a Carnosaur with a 1+ rerollable armor save backed by a 4+ Ward save would not be fair. To say nothing of a Tzeentch character on some kind of mount rerolling 1s on the ward save.
My 2 cents.
Less is more. The less we change to the core rules, the more likely people outside of Lustria-Online would accept them. Think 8.1 Edition, not 9th edition.
If Troglodons "suck" don't change the Troglodon rules, lower the points cost until Troglodons seem reasonable.
If cannons are too strong, don't make them weaker. Give the a points cost that reflects their true value. Especially the Skull Cannons. They have a ward save, move and fight and cost ten more points than the vanilla Empire cannon. What the Mahrlect is up with that!
Most Monstrous Cavalry should go up in points.
Most non-skirmishing BS based shooting units should go down in points.
Every year, the community should reexamine points costs. If hypothetical we overcompensated on something or overlooked something we could adjust the points costs again in 8.2
The only place we need to make new rules is where the FAQs are silent, but I would endorse the following core rules changes.
-Either give character ridden mounts the same wound profile or randomize template hits between mount and rider. I would endorse randomizing hits. I have a feeling a Carnosaur with a 1+ rerollable armor save backed by a 4+ Ward save would not be fair. To say nothing of a Tzeentch character on some kind of mount rerolling 1s on the ward save.
-Give Purple Sun and Dwellers victims a ward save. Possibly other spells.
The ..closer.. the point of aim is the ..worse.. the accuracy would beFor fixing cannon; they only hit monster or rider(s) randomly determined.
Also after picking their point of aim, roll a scatter dice and a D3, this is the new point of aim,
and roll artillery dice as normal.
That randomizing split seems correct for some monsters but incorrect for others.1-4 = monster; 5-6 = character ... would be appropriate?
How big of a stone becomes a question. A cannon ball needs to be able to do D6 damage to dragons and giants. That seems right. One cannon shot could kill a giant just like one bullet could kill an elf.I suggested it because I don't think it makes much sense that a cannon does d3 wounds while a stone thrower does d6.
snip
Expand more on these topics. I thought of the miscast table as being reasonable. Deathstar is a ..?.. unit so big there is no way to kill it in six turns?
n810 said: ↑
For fixing cannon; they only hit monster or rider(s) randomly determined.
Also after picking their point of aim, roll a scatter dice and a D3, this is the new point of aim,
and roll artillery dice as normal.
The ..closer.. the point of aim is the ..worse.. the accuracy would beif that was the rule. A mechanic is needed that turns that the other way round.
+1 to that.Less is more. The less we change to the core rules, the more likely people outside of Lustria-Online would accept them. Think 8.1 Edition
Cannons need fixing because the behavior of the mechanics do not suggest smoothbore muzzle-loaders firing spheres.If cannons are too strong, don't make them weaker. Give the a points cost that reflects their true value. Especially the Skull Cannons. They have a ward save, move and fight and cost ten more points than the vanilla Empire cannon. What the Mahrlect is up with that!
That seems like too much deflection when the deflection is denominated in inches. ETA: it's on the right track but it just amounts to moving the laser beam rather than representing a cannon ball screwballing its way across the battlefield.I suppose you could roll the scatter after the artillery dice, but I think you would have to make it a d6 roll then.
(or maybe d6 at long range and d3 at short range ?)