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8th Ed. Casual 1k list

Skink

TurtleDogg

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Saurus oldblood
Saurus Warriors hand weapons x 16

Skink priest
Skinks x 12 with spears or blowpipes?

Skinks x 12 with spears or blowpipes?

Bastiladon w/ solar engine

Salamander hunting pack
 
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For Skinks...
The general consensus is that Javelins are the better choice.
 
Definitely 2 units of 12!
Skink Brave in each? Also, I am using Saurus oldblood with armour of destiny and fencers blade. Is it true armour destiny and fencers blades gives him 6 strength 5 hits and WS 10? What I should I use for skink priest, I will have a level 2 upgrade.
 
Skink champions are fairly useless, all they get is +1 BS....

Edit: I am a big fan of the fencers blades on our Saurus heroes
for the priest, probably just a dispel scroll.
 
Skink champions are fairly useless, all they get is +1 BS....
I edited my post, about the oldblood items and skink priest. If you check that out It will be much appreciated.
 
Skink champions are fairly useless, all they get is +1 BS....

Agreed. No point in buying the upgrade for 10 points when 5/7 points gets you another skink.

@TurtleDogg
Since you mentioned the "Skink Brave", I take it you're running your skinks as a cohort. Any thoughts on running them as skirmishers?
 
Agreed. No point in buying the upgrade for 10 points when 5/7 points gets you another skink.

@TurtleDogg
Since you mentioned the "Skink Brave", I take it you're running your skinks as a cohort. Any thoughts on running them as skirmishers?
I'm running them as 2 units of 12 skirmishes with javelin and shield.
 
What position shall I have them in the unit like 4x3 or 6x2 or what?
I would go with 6x2 so that every skink in the unit can shoot. But remember, as skirmishers, they are allowed free reforms... so formation is never a huge issue.
 
In low points, your Oldblood would be a major beatstick. I would get him in combat with the biggest and baddest asap. you do field him in a small unit, so they will not often be steadfast and they might run, and if that happens, you have probebly lost the game. Consider giving him the Crown of Command to stop this, in combination with something like a Great weapon and a defensive kit (dawnstone). I think that is the best way to run it, you will have a very strong unit of infantry in combination with supportive units.
 
Consider giving him the Crown of Command to stop this, in combination with something like a Great weapon and a defensive kit (dawnstone).

The crown of command is a really good item to put on an old blood. It really makes him extremely versatile; he'll be able to take on just about anything.
 
The crown of command is a really good item to put on an old blood. It really makes him extremely versatile; he'll be able to take on just about anything.
How do you guys think of this list? It is around 1k points:
Saurus oldblood
16 Saurus

Saurus scar vet on cold one
8 Saurus cavalry

12 Skink skirmishes with javelin and shield
12 Skink skirmishes

Skink priest level 2

Bastiladon with solar engine

Thanks for the help. A few more questions, do I need a movement board for the skinks? Do I put my saurus scar vet with some saurus cavalry? Where does my skink priest go, in with the skinks or separate?
 
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How do you guys think of this list? It is around 1k points:
Saurus oldblood
16 Saurus

8 Saurus scar vet on cold one

Saurus cavalry

12 Skink skirmishes with javelin and shield
12 Skink skirmishes

Skink priest level 2

Bastiladon with solar engine

Thanks for the help. A few more questions, do I need a movement board for the skinks? Do I put my saurus scar vet with some saurus cavalry? Where does my skink priest go, in with the skinks or separate?

I'm sorry to say so, but i would never ever field Sauri under 20, that is one of my rules of thumb with this edition of LM. Having movement trays for all your units is generally pretty handy, i never leave home without them, but as they have no direct impact on the rules i guess you could play without them if you want to bore your opponent to death while you move all your units.. ?

As a last note, you always put your characters in units so they cannot be picked of. Against very specific lists (full melee Khorne, all melee Orcs) you can keep your characters outside of your units as there is no threat of magic or shooting at all, but if your opponent has any magic or shooting to speak of, and if he has half a brain, you will want your characters in units, unless you are playing a very specific tactic which allows your characters to survive outside of units( charmed shield Scarvet, Etheareal Slann, Kroakbomb Skink Priest).
 
Having movement trays for all your units is generally pretty handy, i never leave home without them

I COMPLETELY AGREE! Moving around large numbers of individual models is a massive pain in the backside.
 
I COMPLETELY AGREE! Moving around large numbers of individual models is a massive pain in the backside.
I have movement trays.
Improved list (1500 pts):
Saurus oldblood
16 Saurus

16 Saurus

8 Saurus cavalry

12 Skink skirmishes with javelin and shield
12 Skink skirmishes with javelin and shield

Skink priest level 2

Bastiladon with solar engine

Salamander hunting pack with extra herder
 
I would still only field Sauri on and above 20, but the gist of the list is good. I also always try to field double salamanders to make them more relieable, but you don't need 2 salamanders to field them. I would use the lore of beasts on the priest, and i would ad a scroll if you have the points, only 2 levels of magic in 1500 is a somewhat low number.
 
I would still only field Sauri on and above 20, but the gist of the list is good. I also always try to field double salamanders to make them more relieable, but you don't need 2 salamanders to field them. I would use the lore of beasts on the priest, and i would ad a scroll if you have the points, only 2 levels of magic in 1500 is a somewhat low number.
I am only taking one priest because I am doing an end times campaign with allies and we have to share magic dice. In the list there is 32 Saurus, one has an oldblood in. I am also gonna put a scar vet in with the cav.
 
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