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AoS What wacky new stuff could they add to seraphon?

Discussion in 'Seraphon Discussion' started by Lord-Marcus, Mar 28, 2018.

  1. Joshua Horchler
    Kroxigor

    Joshua Horchler Well-Known Member

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    Haha weird, the Seraphon forum wants more Seraphon love. :) We will just have to keep winning with the Skinks we have.
     
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  2. pendrake
    Skar-Veteran

    pendrake Well-Known Member

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    Kroxigors holding some kind of shooting device. (To borrow a page from my own short story) Maybe a big bronze tube, it shoots star-blessed-cosmic-lightning balls or some such.

    They have a pair of Saurus per Kroxigor as ammo-loaders and weapon bearers. (If something tries to melee them the Kroc reaches back and the Saurus hands him his moonstone club).

    ~~~~~~

    Long range, heavy hitting, mobile, light artillery with stupendous clubs for point-blank work. And they get to move and shoot.
     
  3. Canas
    Skink Chief

    Canas Well-Known Member

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    Not specificly for us, but something that could be cool is if you could incorperate allies within a grand Alliance properly within each subfaction. The fish-elves already have battalions where they can put in allies I'd like to see that more fleshed out

    For example;the slaves of darkness could easily be incoperated into the various specific chaos factions. E.g. a tzeentch alterkin coven could choose to replace its kairic acolytes with a unit of chaos warriors, provided they carry the mark of tzeentch and then have the general be a chaos lord on a manticore.

    Death already seems to have this now that Nagash controls everything, (though it depends a bit on how the new nighthaunt will turn out I guess..)

    Destruction is a tad more difficult, though it should at least be possible to do it with the various orruk and grot sub-factions.

    Only order would be rather seem rather difficult to pull this of for (though there's plenty of pointless subfactions there too...)

    It'd help flesh out the grand alliances and make em actually feel somewhat like a grand allegiance (as opposed to just a random collection of dudes), reduce the dependency on getting an update for your specific subfaction, especially for the less popular and smaller factions, and make it less awkward when you have one of those subfactions with less than 10 units as you now actually have some choice. Plus, it'd just be cool if allies could actually be used effectivly and to a significant degree instead of being limited to an absolutly tiny fraction of an army. I'd love to field certain mixed armies, but with the current limit on allies to about 20% of your total points it just doesn't get very far, not to mention that since they can't be incorperated into battalions and frequently don't benefit from 90% of your effects they frequently just feel weak unless the specific ally in question is an absolutly amazing model on its own.

    Also, lastly it'd give the small factions a right to exist. Small factions might be too small and specialised to make much of an army on their own. But be excellent as allies, and thus still retain a right to exist as a faction. Take the eldricht councit. It consists of 3 different wizards and 1 unit of what are essentially their bodyguards. On its own that's never going to amount to much without a massive overhaul. However as a group of allies this could easily be a nice detachement to add to an army that lacks wizards and isn't very infantry heavy. They might beone of the most extreme examples having only 4 units, but even a faction like the fyreslayers is very small and specialised and it can feel odd to build an entire army around. However, as a detachement to an existing army they'd fit perfectly (hell it'd even fit perfectly with their lore as mercenaries...)
     
    Last edited: May 19, 2018
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  4. Canas
    Skink Chief

    Canas Well-Known Member

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    Summoning changes announced for the new AoS using slaanesh as an example:

    "Using the new Depravity Points system, you’ll be able to bring anything from Daemonettes to a Keeper of Secrets onto the tabletop WITHOUT spending reinforcement points. They’re not the only faction to be receiving summoning changes, either…"

    This bodes well for us. Both cuz it indicates summoning will be vastly improved and cuz we're one of the summoning-heavy factions indicating GW hasn't entirely forgotten about us :p
     
  5. Aginor
    Slann

    Aginor Fifth Spawning

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    Yeah they try to fix summoning. again. Let's see how it works this time, might work.
    I am carefully optimistic right now, I like (or at least don't object to) most of the changes I've seen in the previews.
     
  6. Canas
    Skink Chief

    Canas Well-Known Member

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    at least b putting the point cost outside of reinforcement points they've fixed the biggest issue that summoning had. Now it's just a question of wether or not the amount of points you generate are going to be enough to really get a nice summoning-feeling going or that it's going to be limited to 1-2 units of fodder on average.
     
  7. IggyStarhost
    Chameleon Skink

    IggyStarhost Active Member

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    What is realistic to expect?

    Everything which can be summoned with a 5+?
    Skinks, Priests, Saurus Heroes (wo carno)

    Or hopefully till a 6+
    Guards, Chameleon Skinks, Kroxigors, Razordons, Rippers etc

    Hopefully you can summon early in the game, making it really worth it. If it could save me around 100-160 points in a list, I would really love that!
     
  8. Aginor
    Slann

    Aginor Fifth Spawning

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    I kinda expect that you will be able to accumulate points, so either summon a cheap unit in round two or three or go more risk and wait for round three or four, but summon something bigger then.
     
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  9. Canas
    Skink Chief

    Canas Well-Known Member

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    taking the nurgle points as baseline itd be about 10-ish plaguebearers if you dont do anything in particular for it, maybe 20 if you het lucky. Going upwards of just barely managing a great unclean one if you dedicate yourself to summoning and take various extra stuff to generate points. Which kant anywhere near what id really like to see from a summoning focused faction but is at least good enough as a minor faction mechanic.
     
  10. pendrake
    Skar-Veteran

    pendrake Well-Known Member

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    I just had a wacky idea: Four Kroxigor bearers, holding up a Slann on a big palanquin. A rather well armored palanquin. With a pair of shield bearers even.

    Discuss...
     
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  11. ILKAIN
    Saurus

    ILKAIN Member

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    move on table, 14 wounds, 4+ save 10 brave

    Ranged attacks:
    Meteoric javelins: 8" attacks: on table 5+/4+ -0R 1D

    Melee attacks:
    Kroxigor Club: 2" Attacks: on table 4+/3+ -1R 2D

    Abilities:
    Brace for impact: if this unit doesn't move during your movement phase add +1 to save rolls until the start of your next movement phase

    Shield bearers: +1 to save rolls against ranged attacks while above 6 wounds

    Guards prevent distractions: while above 6 wounds this model has +1 to cast and unbind spells

    Magic: may cast and unbind 3 spells in the appropriate hero phase. Knows mystic bolt, Mystic shield and Great barrier spells

    Great barrier: Casting value 8, the slann generates an invisible wall of force that expands out 2d6inches from the base of this model. All units that have at least one model within this range gain +1 to their saves, and ignore the first mortal wound they receive in each phase until your next hero phase.

    Table:

    wounds Move Javelins attacks Kroxigor club attacks
    0-1 10" 4 4
    2-3 9" 4 3
    4-5 8" 4 2
    6-7 7" 4 1
    8-9 5" 3 0
    10 5" 2 0
    11 5" 1 0
    12-14+ 5" 0 0

    concept: the guards are dying off as the model takes wounds, and thus the reduction in attacks. the Kroxigor die first reducing melee and movement, the skink shield bearers die off afterwards removing the ranged attacks.
     
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  12. Canas
    Skink Chief

    Canas Well-Known Member

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    the attacks are lost a tad quickly. As for great barriere I'd instead say "absorbs the first X mortal wounds dealt to units in range" as opposed to 1/unit, otherwise I'd suspect it'd not be all that impactfull. You could also add in that if the barrier is shatttered by mortal wounds the save bonus is lost as well.

    Otherwise looks cool.
     
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  13. ILKAIN
    Saurus

    ILKAIN Member

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    yeah I kinda pictured it as a defensive support unit. the reason they drop off quick is because im picturing those two wounds in each line of the table as another Kroxigor that has died.... cant attack when its dead lol. would you think X for mortal wounds absorption 2D6?
     
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  14. Canas
    Skink Chief

    Canas Well-Known Member

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    issue is that it ends up completly harmless fairly quickly. at halfwounds it already doesn't do anything in melee anymore. I wouldn't reduce it to 0 and I would give him a backup attack to Ensure a base-line (the basic attack normal slanns have for exampe).

    2d6 is going to be a bit all over the place. I'd do something like 3+1d6 or 3d3 something to guarantee a certain minimum without risking going too high.
     
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  15. Putzfrau
    Troglodon

    Putzfrau Active Member

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    Love the idea of some kind of heavy ranged unit. I've always secretly wished for Kroxigors with big bows. I've never been a huge fan of anything ridiculously tanky. Its just way more fun to kill stuff :)
     
  16. Jason839
    Chameleon Skink

    Jason839 Well-Known Member

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    After looking at the 3d renders of total war: warhammer 2 lizardmen, I just want an entire new range of miniatures with those proportions and designs. They all look so gorgeous and deadly and actually like dinosaurs.
     
  17. PabloTho
    Skink

    PabloTho Member

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    I'm torn on this matter. On one hand new models in the TW style would be a godsend. On the other I don't know if I have it in me to re-buy and paint all my battleline.
     
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  18. ChapterAquila92
    Kroxigor

    ChapterAquila92 Well-Known Member

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    I would definitely agree, especially where kroxigors and chameleon skinks are concerned.
     
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  19. Carnikang
    Kroxigor

    Carnikang Well-Known Member

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    I'd do it. Especially if the models were cut in a decent way to allow for customization, or posing. A good few recent kits are very samey in their posability.
     
  20. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    Seraphon getting a big release with the improvements in casting since they last got a release would be pretty massive.
     

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