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Spawning of Bob has an idea (*)

Discussion in 'Ideas, problems and feedback' started by spawning of Bob, Feb 13, 2013.

  1. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    (* causes Fear (8th ed page 69) and Terror (page78) in Lizardmen

    fearterror.jpg
    (edit- a picture paints a thousand words)


    Bob is not sure where to find a collation of inspiring game / campaign scenarios. Maybe suitable for a sticky thread in "fluff" or "battle reports"
    Example Post here - Bob will repost where the Old Ones Command


    Goodies vs Baddies
    Spawning of Bob's local had a 2 month casual campaign (using 8th edition alignment guidelines) leading up to a climactic multi army final battle. Earlier victories were to provide final battle rewards but without unduly advantaging the best or most regular generals.

    Proposal for giving advantage for victorious generals

    Rationale:
    • Advantage accrues to individuals, as well as their allied army
    • Benefit flows from participation as well as victory
    • Winningest generals select the most useful advantage for themselves or deny them to the enemy
    • Avoid the whole pesky victory points tallying thingy
    • The winning side’s advantages may not necessarily dictate the outcome of the final battle. Wits and luck (mostly luck, mostly bad) will decide.

    Process:
    Each general’s score to be as such:
    (Wins / Game) + (0.2 x number of games played) = Overall Score
    Eg:
    3 Games, 1 victory 1/3 + 0.6 = 0.933333
    5 Games for no victories 0/5 + 1 = 1
    3 Games, 2 victories 1/3 + 0.6 = 1.266666
    2 Games, 2 Victories 2/2 + 0.4 = 1.4
    2 Games, 0 Victories 0/2 + 0.4 = 0.4
    Etc etc

    At the end of the campaign, Generals are ranked like this:
    Olaf the Loud 1.4
    Ivan the Irritating 1.26666
    Julio the Jalfwit 1.2
    Tyrone the Timid 1.2
    Larry the Loser 0.4

    The ranked generals may choose one of the following benefits. Selections made in rank order. Equal scores roll dice to see who chooses first.

    1. Ready, Set……Too Late! :
    • The General’s alliance has a +2 advantage when rolling to see who takes the first turn

    1.1 (Bob don't count so good)
    Thank the Old One’s You’re Here:
    • The general may select one core unit (< 300pts) to deploy from any table edge, if they can roll 4+ on a D6 during any turn after turn one (play as per “reinforcements” rule (8th ed. Page 27)

    2. Conduit of Power:
    • The general’s wizards channel power dice on a roll of 5 or 6

    3. Better Late than Never:
    • The General sets up his entire army after all other troops are deployed. Displaced scouts are redeployed.

    4. Welcome to Lustria:
    • The general may magically swap positions between one of his core units (<200pts) and one enemy core unit (<200pts) before the battle commences. And yes he can put them in a swamp. Or in front of a stegadon. Welcome to Lustria.

    5. Let’s get this over and done with:
    • the general’s entire army has the “Vanguard” deployment special rule (8th ed. Page 79)

    6. You think that’s unlucky – watch me roll double 1s:
    • The general may reroll his entire allied army’s miscast results. The general, if cursed by the gods, will also be cursed by his allies.

    7. Trading of Constituents:
    • The general may count one “special” unit (less than 300pts) as core for the purpose of army selection

    8. Training of Obedience:
    • The general may nominate one Beastman, Lizardmen or Skaven player who must pick up loose dice, pass templates, get the drinks or obey any other command which includes the words “fetch boy”

    9. Terraining of Convenience:
    • After terrain has been placed and deployment areas allocated, the general may swap (not reposition) 4 terrain pieces

    10. Trannie of Expedience:
    • The general may elect to dress in drag for the climactic final battle, and so receive the “Always Strikes First” rule (8th ed. Page 66) for his forces, as all enemies hesitate to make contact with him/her (lipstick essential). By the way, is Fabio’s(local O and G player) hair real ?


    I know its complicated but it is better than the alternative.............

    jenkin1.jpg


    jenkin2.jpg


    jenkin3.jpg


    Bob wonders which advantage you would choose, and why.

    More Spawning of Bob in Lizardmen Fluff
     
  2. n810
    Slann

    n810 First Spawning

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    hehhe sounds like a fun tournie.

    oh a and #10 :D
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Those are great ideas!

    I would go with #4 or #6.

    No way would I do #10.
     

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