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AoS Saurian legion, 2000

Discussion in 'Seraphon Army Lists' started by Buldi, Dec 31, 2016.

  1. Buldi
    Saurus

    Buldi Active Member

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    I have a lot of mortal wounds in my neighrobhood. The lizardmen, once unstopable, suffered some defeats. Here i post some ideas to change the tides of war.

    Leaders
    Saurus Sunblood (120)
    - General
    - Trait: Tenacious
    - Artefact: Obstinate Blade
    Skink Starpriest (100)
    Skink Starpriest (100)

    Units
    Saurus Warriors x 40 (400)
    - Club
    - Battleline
    Saurus Warriors x 10 (100)
    - Club
    - Battleline
    Saurus Warriors x 10 (100)
    - Club
    - Battleline
    Ripperdactyl Riders x 6 (280)
    Kroxigor x 6 (360)
    Salamanders x 2 (120)
    Salamanders x 2 (120)
    Skink Handlers x 3 (40)
    Skink Handlers x 3 (40)

    Battalions
    Sunclaw Starhost (80)
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    I like this build, not the expected build but solid. You get an extra artefact because of the batallion, so I would throw a phoenix stone on a starpriest. Definitely would be good against most armies, but you might have trouble with shooting armies or monster mash armies.
     
  3. Buldi
    Saurus

    Buldi Active Member

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    I ussualy play against stromcast eternals (Grymm's brotherhood), vampires (zombie dragon, arkhan), beastclaw riders. Guard is pretty useless right now.

    Edit: forrgot to mention one thing. We are always playing one of the scenarios for pitched battle. A static defence is mostly not the best idea.
     
    Last edited: Jan 1, 2017
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  4. Buldi
    Saurus

    Buldi Active Member

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    Before i will test them in battle, here is another option i am considering:

    Leaders
    Saurus Oldblood on Carnosaur (320)
    - General
    - Trait: Legendary Fighter
    - Artefact: Phoenix Stone
    Saurus Scar-Veteran on Carnosaur (260)
    - War spear
    - Artefact: Relic Blade
    Skink Starpriest (100)

    Units
    Saurus Knights x 5 (120)
    - Lance
    - Seraphon Battleline
    Saurus Knights x 5 (120)
    - Lance
    - Seraphon Battleline
    Saurus Knights x 5 (120)
    - Lance
    - Seraphon Battleline
    Ripperdactyl Riders x 6 (280)
    Salamanders x 2 (120)
    Salamanders x 2 (120)
    Skink Handlers x 3 (40)
    Skink Handlers x 3 (40)

    Behemoths
    Bastiladon (300)

    Battalions
    Firelance Starhost (60)
     
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  5. Bowser
    Slann

    Bowser Third Spawning

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    This should do quite well against the armies you normally play against. I can definitely see you taking some scenarios with this.
     
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  6. Buldi
    Saurus

    Buldi Active Member

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    Ok,here is a riddle. We take the second list (will be testing it tommorow,i think), ditch the bastiladon, add two sunbloods and change the batalion for bloodclaw. What option (firelance or bloodclaw) you think is better?
     
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  7. Bowser
    Slann

    Bowser Third Spawning

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    Bloodclaw is better in my opinion, so many buffs and synergies that you can use to your advantage.
     
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  8. Buldi
    Saurus

    Buldi Active Member

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    Done some testing. The most fun matches was against ogres/beastclaw. This opponent is good, have a nasty army, so i need to go big or go home. After some analisys, i came up with this:

    Leaders
    Slann Starmaster (260)
    - General
    Engine of the Gods (240)
    Skink Priest (100)
    - Priestly Trappings
    Skink Starpriest (100)

    Units
    Skinks x 10 (80)
    - Meteoric Javelins & Star Bucklers
    - Battleline

    Skinks x 10 (80)
    - Meteoric Javelins & Star Bucklers
    - Battleline

    Skinks x 10 (80)
    - Meteoric Javelins & Star Bucklers
    - Battleline

    Ripperdactyl Riders x 6 (280)
    Chameleon Skinks x 10 (240)

    Behemoths
    Dread Saurian (400)

    Battalions
    Shadowstrike Starhost (120)

    Total: 1980/2000

    Now we have a few combos here. The most important is the dread saurian. The priest will be focusing on him, giving rerolls. The starpriest will use serpent staff and cast summon starlight. Slann give the big guy shield. Skinks are for screening. The result? 2+ rerolable save, -1 to hit against, on a 6 to wound 2*d6 damadge.
    Second combo is the shadowstrike. With it a am mobile and have a solid way to capture points. One chameleon skinks unit and one regular skinks are part of the batalion. 6 rippers should be the solution for ranged enemy units.
    The third combo ismthe slann+engine. Aiming for the mortal wounds here. A good source of ranged damadge. Killing heroes and stuff.
    Thoughts?
     
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  9. Bowser
    Slann

    Bowser Third Spawning

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    I like this list. Great combos. I might switch out one of the skinks for some saurus, just to get some hitters or at least shield for the slann. But the skinks might work better to draw people in.
     
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  10. Buldi
    Saurus

    Buldi Active Member

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    Well, skinks will keep up sith saurian, thats why i chose them. Maybe i'll switch one unit, but not for hitting power- that will come from another sources.
     
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  11. Divinor
    Cold One

    Divinor Member

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    I've also been experimenting with a similar list. I've found the EoTG to be fairly decent at putting out mortal wounds, even without the Slann.

    Also, I believe Shadowstrike to be an extremely powerful battalion in matched play. I don't think I'll be taking it out of my list any time soon.

    -Div
     
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  12. Buldi
    Saurus

    Buldi Active Member

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    Got a big problem there. I need to cut out 100 points and dont know how...
    Allegiance: Order

    Leaders
    Saurus Scar-Veteran on Carnosaur (260)
    - General
    - War Spear
    - Trait: Legendary Fighter
    - Artefact: Relic Blade
    Skink Starpriest (100)
    Skink Priest (100)
    - Priestly Trappings
    Saurus Eternity Warden (140)
    - Artefact: Phoenix Stone

    Battleline
    10 x Skinks (80)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (80)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (80)
    - Meteoric Javelins & Star Bucklers
    15 x Saurus Guard (300)
    - Seraphon Battleline

    Units
    5 x Chameleon Skinks (120)
    5 x Chameleon Skinks (120)
    6 x Ripperdactyl Riders (280)

    Behemoths
    Celestial Hurricanum (320)

    Battalions
    Shadowstrike Starhost (120)

    Total: 2100/2000
     
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  13. Bowser
    Slann

    Bowser Third Spawning

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    Dump the priest, or 5 guard. Really all I can see. You can break the guard up into 3. Drop the skinks. Add an eternal starhost and a skink chief. Chief is a bit useless here, but 60 points.
     
  14. Buldi
    Saurus

    Buldi Active Member

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    I cannot drop the skinks, they fill up the battleline requirement.
     
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  15. Bowser
    Slann

    Bowser Third Spawning

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    The guard would also fill that role if you split them up for the eternal starhost.
     
  16. dinoSTARZ
    Cold One

    dinoSTARZ Active Member

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    OH MY GOD DREAD SAURIAN with SERPENT STAFF and MYSTIC SHIELD unstoppable!! d6x 2 damage and 3,3 with rend -3...those suckers are going through for up to 36 damage on ONE combat phase. I gotta get this boy
     
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  17. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    You can supercharge the DS even more with buffs! The right Slann constellation, Curse of Fates, Celestial Rites and Starlight can also be helpful. Slap them on it, then teleport the DS and it can be really devastating.
     
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