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AoS Lords of Space and Time Question

Discussion in 'Seraphon Discussion' started by Vextol, Sep 15, 2017.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    This is probably the most convincing evidence.
    Good to have it at hand if your opponent contests that (powerful) use of Curse of Fate. :)
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Definitely!

    Also: yeah it is powerful, but then other armies can do similar things like that teleport reliably without even spending a spell so I don't think it is _that_ strong. But people contest everything I guess so better to be on the safe side beforehand.
     
  3. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    And thank god it does because in 11 teleports so far I ve rolled 7 1s and I am not even kidding :eek:
    Also never rolled 5+ ever so far for movement but I don't mind for this one that much.
     
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  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Sounds like my experience with rolling Saurus Knights lances' wound rolls on charge.
     
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  5. Prince
    Skink

    Prince Member

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    Hi guys, can somebody answer my doubts about lords of space and time in 2021?

    I understand, that I can simply teleport for example Kroak at the back of my oponnents line, and summon using appear on command rest of my boys.

    The tricky questions is, if my unit is engaged in combat, can it be pulled out via Lords of space and time, and place elswehere?
     
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  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yep we have always been able to with draw vea teleport. it is wonderfully helpful.
     
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