It's really simple. Big dead monsters stay on the table as impassable and LoS blocking terrain. Adds a new tactical element. I can think of four different reasons to alter decisions about when and where to use or engage a big monster. Worth pursuing as an idea, @Pinktaco ?
That would be hilarious and possibly annoying as hell haha "big monster dies, you cannot charge in the following turn, dammit!"
Some war machines ought to get that treatment as well. Nice excuse to build appropriate terrain articles.
I was thinking larger chariots could also become road blocks. This idea in its entirety because of a story comp entry with a battle description that @Bowser said he could picture on the table top. A dead monster was blocking the charge path of a gorebeast chariot and messed up a WoC deployment. Made me think "why not?"
Seems quite a lot of fun, you would just have to find out something that really makes it clear what is blocked and what is not, or else you will get shenenigans at tournaments and such. Maybe something that might work out as an army specific rule?
I have used this in a few games of 8th and AOS when my stegadon or his hellpit dies (for the second time) leave it there as difficult terrain.
I like the idea of the dead monster being difficult terrain. Impassable terrain just seems like it can be abused too easily.
We toyed with the idea of making it a wall with hit points. Like you could tear away chunks of it for every save made while hiding behind it (like you have a 4+save, but get the +1 bonus from being behind it, so every save you made on a 3+ took away a hit point from the carcass) or by targeting it, maybe for meat? It was getting too rules heavy though, so difficult terrain was a good compromise.
Remember that 9th is trying to keep it streamlined and "simple". That difficult terrain might work Out actually!
Agreed. I think this could work well within the framework that 9th Age is creating. It makes for an interesting rule, without the over-complexity which they are trying to avoid.
Not that I am an expert by any means, but to seems to work ok in war machine, and would open up some interesting modeling options.