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9th Age Idea for a new game dynamic for 9th Age

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by spawning of Bob, Feb 13, 2016.

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  1. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    It's really simple.

    Big dead monsters stay on the table as impassable and LoS blocking terrain.

    Adds a new tactical element. I can think of four different reasons to alter decisions about when and where to use or engage a big monster.

    Worth pursuing as an idea, @Pinktaco ?
     
    Last edited: Feb 14, 2016
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  2. eron12
    Saurus

    eron12 Active Member

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    I like it. It makes tactical and fluffy sense.
     
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  3. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    That would be hilarious and possibly annoying as hell haha :D "big monster dies, you cannot charge in the following turn, dammit!" :D
     
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  4. pendrake
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    pendrake Well-Known Member

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    Some war machines ought to get that treatment as well. Nice excuse to build appropriate terrain articles.
     
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  5. spawning of Bob
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    spawning of Bob Well-Known Member

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    I was thinking larger chariots could also become road blocks. This idea in its entirety because of a story comp entry with a battle description that @Bowser said he could picture on the table top. A dead monster was blocking the charge path of a gorebeast chariot and messed up a WoC deployment. Made me think "why not?"
     
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  6. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Seems quite a lot of fun, you would just have to find out something that really makes it clear what is blocked and what is not, or else you will get shenenigans at tournaments and such. Maybe something that might work out as an army specific rule?
     
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  7. Bowser
    Slann

    Bowser Third Spawning

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    I have used this in a few games of 8th and AOS when my stegadon or his hellpit dies (for the second time) leave it there as difficult terrain.
     
  8. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I like the idea of the dead monster being difficult terrain. Impassable terrain just seems like it can be abused too easily.
     
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  9. Bowser
    Slann

    Bowser Third Spawning

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    We toyed with the idea of making it a wall with hit points. Like you could tear away chunks of it for every save made while hiding behind it (like you have a 4+save, but get the +1 bonus from being behind it, so every save you made on a 3+ took away a hit point from the carcass) or by targeting it, maybe for meat?

    It was getting too rules heavy though, so difficult terrain was a good compromise.
     
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  10. Mr Phat
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    Mr Phat 9th Age Army Support

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    Remember that 9th is trying to keep it streamlined and "simple".

    That difficult terrain might work Out actually!
     
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  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Agreed. I think this could work well within the framework that 9th Age is creating. It makes for an interesting rule, without the over-complexity which they are trying to avoid.
     
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  12. eron12
    Saurus

    eron12 Active Member

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    Not that I am an expert by any means, but to seems to work ok in war machine, and would open up some interesting modeling options.
     

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