The unit size changes for Razordons and Salamanders are sad.
See the Nighthaunt ability as them being so fast that they surprise everyone. After all, it only happen on an unmodified charge roll of 10+ after all.
The player whose turn it is chooses the order things occur. Usually it means his own units' effects first.
Fun fact: with the Slann close by the Engine have only 105 of 1296 combinations that won't give a result of 6-9 or 14-17.
With a Slann nearby you have a bit over 30% chance to roll 14-17.
It is worth noting that is the enemy unit who has to be within 2" from the blot toad. It is maybe most useful if an enemy unit is spread thin over...
Since skinks have 1" range in melee and the base is 25mm they are able to fight in two ranks. The smaller base also add up. For every 10 Saurus...
The attack sequence is per atrack: roll to hit, roll to wound, roll save, apply damage. The sword of judgement stöps after a to hit roll of 6+....
Dread Saurian is around 19 cm high if my measuring skills is not totally out of whack.
Just curious, how many Kurnoth hunters did your opponent have?
This is a really inspiring list. So much in fact that I will try out a variant of it on the next tournament I attend. I am probably going to drop...
No, and no.
And now one is soon to start its migration to my home!
Its back!
That is correct.
It is used in hero phase and have effect in the combat phase. Also, only Saurus units benefit from it and afaik they don't have any shooting attacks.
Rolling 14 to 17 for an Engine is 34/216 or 15,7%. With a Slann nearby it goes up to 455/1296 or 35,1%. Out of those 455 however 16 results can...
During set up you take turns with your opponent to set units on the table, or "drop" them. If you have a "one drop" army they units are all able...
We realized that we had entered the domain of very strange rule effects so we rolled off and noted it as a thing to check up later. As a sidenote,...
It is fairly obvious that both the horns and stomp are the mount. But with RAW I haven't got a clue.