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TOW Lizardmen full unit tierlist

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by airjamy, Mar 20, 2024.

  1. discomute
    Terradon

    discomute Well-Known Member

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    Yes that is how I believe a tournament list would look
     
  2. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    Thanks for that, so you actually use skinks in a position where they WILL get charged, but to an angle where your main line will follow up. Assuming skinks don't die and they don't get a reform. Sad that Cold Blooded isn't for more Ld checks, as retreating then reforming would work well but alas, Ld5
     
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  3. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Looks pretty strong, i like it. I would personally go for a 140 unit of Sauri and make the 2 Vanguard units bigger and definitely go for basties, but i can totally see this approach.
     
  4. discomute
    Terradon

    discomute Well-Known Member

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    I know. Even 6 would be a massive step up. But then stand and shooting is the best option most of the time.
     
  5. RipperDerek
    Razordon

    RipperDerek Active Member

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    Them getting to reform is usually fine. The point is you can now get the charge against units that usually outrange you. Also, depending on where you draw them to, there is sometimes just no good option for which way to face them. The skinks don't need to hold, they just need to make sure whichever way they end up going leaves the enemy stranded and in a vulnerable position.
     
  6. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    I see, so redirector OR simply a road block to leet you get the charge.
     
  7. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Effectively on cold blooded it is ld 7, which is pretty fine. I really have not found panicking that big an issue, really do not forget that if you are above 50% it is a FBIGO, so you do not need to test to regroup and you can do anything you want (you just can't charge, but you weren't charging your skinks anyway, right?).
     
  8. Kalisto
    Temple Guard

    Kalisto Active Member

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    Flee charge reaction is not a panic test.. so you have to test to rally at ld5.
     
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  9. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Yeah ofc, but we were talking about panics before.
     
  10. discomute
    Terradon

    discomute Well-Known Member

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    Yeah but my quote was in the context of choosing to flee, it often puts the chargers in a poor position. I'd sacrifice stand and shoot to allow a Saurus block to charge into a flank. Unless your general is likely to be within 18, you're saying my goodbye to the unit.
     
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  11. jasonpb
    Jungle Swarm

    jasonpb New Member

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    Don’t how my usual gaming mates would take 4 stegadons. The list looks very strong as honestly in the limited time the game has been out it’s the big monster mounts that are dominating. My strigoi on terrorgheist is just cleaning up in games with my vampires. I will always bring at least one big monster to every game.
     
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  12. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Monsters are definitely where it is at right now, even more if you are playing LIzards!
     
  13. RipperDerek
    Razordon

    RipperDerek Active Member

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    I'm interested in trying Bastiladons, but one issue I have is that I hate the model. It's way too big relative to its fighting strength and doesn't look at all like the oldschool monsters.

    Does anyone have good suggestions for proxy models?
     
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  14. Kalisto
    Temple Guard

    Kalisto Active Member

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    I play it along all my old models and it’s ok, even if I agree with you about the size difference it’s still not so big difference. You could mount the crystal somewhere else … maybe something 3d printed? Or on 4 temple guard with a palanquin?
     
  15. discomute
    Terradon

    discomute Well-Known Member

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    I love the model and the way the skinks hang off it instead of riding it. I just imagine it's very very slow.
     
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  16. BeardedLizard
    Skink

    BeardedLizard Member

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    New FAQ had the biggest impact on Slann, Skink Priest and Bastiladon, maybe Skink Chief depending on how your playgroup ruled poison/bow shooting before.

    *I think Slann definitely drops down a whole tier from the changes.
    *Skink Priest is worse than before, but goes up in value if you play a toadless list. + in toadless lists the nerf to Arcane Vassal has no impact
    *Bastiladon is mostly about shooting, but not giving combat res from close order is certainly a big deal. He used to work great in tandem with other close order units.
    *Skink chief on stegadon is still awesome
     
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  17. airjamy
    Bastiladon

    airjamy Well-Known Member

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    I agree. RAW, you only get Close Order point if you are 2 models or more, so i played as if there was no point from that anyway. It does not really matter for the bastie, it should not be in close combat anyway. Slann is a whole tier lower now. Ill update it i think!
     
  18. RipperDerek
    Razordon

    RipperDerek Active Member

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    The Lumbering rule specifically removes the 2 model requirement to be in Close Order (the rules do not say 2 models to get the +1, it says 2 models to be in close order at all). Just FYI, I don't think it's likely to come up any more now that it is changed to unit strength 5.
     
  19. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    So I should be taking an extra hand weapon on the Skief by default? He doesn't need a shield and an extra poisoned attack is good...
     
  20. BeardedLizard
    Skink

    BeardedLizard Member

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    I think I saw a post by @RipperDerek, who ran some simulations and Cav. Spear was the best choice for skink chief.
     

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